Animation fundamentals
You understand the basics of keyframe animation and character movement.
Open position · Nightbound: Paralysis
We are looking for an early-career 3D animator who already understands the fundamentals and wants to turn them into real game production experience.
You don't need to know our full pipeline from day one. If you have a solid foundation and are ready to learn, experiment, and take on practical animation tasks, we can figure out the rest together.
Your first characters
Your first animation tasks will focus on the main playable character and several supernatural characters already being developed for the game.
Locomotion, movement, interactions, and player-facing animation
Practical production
As the animation side of the project grows, there may also be opportunities to work on cameras, character acting, cutscenes, and more cinematic sequences.
A strong starting point
You understand the basics of keyframe animation and character movement.
You understand how character rigs work and are comfortable learning more.
You have created basic walk, run, idle, or similar movement cycles.
You're interested in learning a real-time game animation pipeline.
Maya experience is welcome, but not mandatory.
Unreal Engine experience is useful, but we can help with integration if this is new to you.
No formal degree or previous studio employment is required.
Pipeline & learning
Preferred for shared production context, but not required
A tool we want to learn more deeply, with resources to support that
Integration, gameplay systems, Sequencer, and Control Rig
Existing skills are welcome, or learn them through the project
We are still developing parts of our animation pipeline, so you won't be expected to arrive with every answer already figured out.
When useful, we can invest in courses, software, assets, or other learning resources. We also plan to involve experienced animators for reviews or consultation when possible.
Transparent from the start
This is a small self-funded indie project, so compensation is currently modest.
Work is divided into clear tasks or milestones, and compensation is agreed before the work begins.
Additional bonuses may sometimes be offered for particularly strong contributions.
Portfolio & NDA
Parts of the project are covered by NDA, but you can prepare portfolio breakdowns of the work you personally create and clearly describe your responsibilities and process.
For unreleased content, publication timing may need to be coordinated with the team.
This may be a good fit if…
Take the next step
Send your CV, portfolio or animation reel if you have one, and a short note about your current experience and what you'd most like to learn or work on.