Real production work
Work on tasks that are actually used in the game — from early exploration to implementation and iteration.
The team behind Nightbound: Paralysis
We are a small remote indie team working on a psychological horror game. Many of us are still early in our careers, learning through real production work and growing together as the game evolves.
If you are at the beginning of your career and looking for a place to turn what you have learned into practical experience, you may fit right in.
What we are building together
The project is a place where we can turn individual skills into real production experience.
Everyone joins with different experience, available time, and personal goals. We shape responsibilities around that and give people space to explore their discipline while contributing to work that ships as part of the game.
You do not need to know an entire production pipeline before joining. A foundation, curiosity, and the willingness to keep improving matter much more.
Different disciplines, one production
A small group of developers, artists, and experienced contributors helping shape the project
How we grow
We want the project to help people become stronger in their discipline while they contribute to real production work.
Work on tasks that are actually used in the game — from early exploration to implementation and iteration.
Access professional learning resources, with additional courses or materials available when useful for the work.
Software licences, plugins, assets, and other tools can be considered when they improve learning or production.
When possible, experienced artists and developers join us for reviews, consultation, mentoring, and an outside perspective.
A practical starting point
You understand the basics of your discipline and have started practising them independently.
You want to explore unfamiliar tools, workflows, and production problems.
If you are stuck, busy, or need feedback, tell the team. Clear communication matters.
You do not need to work every day, but small, regular steps help the project move forward.
Current opportunities
Current opening
Junior / Early Career
Gameplay animation · Creatures · Rigging · Unreal Engine
There may still be a place for you
The team is still growing, and not every discipline has a dedicated opening yet. We are happy to hear from early-career developers and artists who see a place for themselves in the project.
Gameplay systems, tools, Unreal Engine, technical workflows
Characters, creatures, clothing, grooming, and character production
Props, environment assets, materials, and production-ready game content
Concepts, illustrations, graphic assets, in-world visuals, and other 2D content
Narrative structure, environmental storytelling, character context, and interactive story content
Inside the project
Early work, experiments, and production moments from behind the scenes
Introduce yourself
The project has the potential to grow with a publisher or investor, but an ambitious game also needs a team with its own skills and production expertise behind it. That is what we are building now.
If you would like to be part of it, send us your CV, portfolio if you have one, and a short note about what you would like to work on or learn through the project.